The weapon was universally banned from competitive-league games for this reason, even after it was patched. This was bad enough in normal gameplay, where in close range it dealt 50 damage per bullet, but it was especially noticeable in Hardcore mode, where that damage is higher than the maximum health players are given, combined with the gun having practically no recoil for ranges where a single bullet won't do the trick. Another oversight meant that the Skorpion's base damage was unaffected by the suppressor attachment.As such, the M40A3 will be a One-Hit Kill just about anywhere on the body unless your target has the Juggernaut perk to increase their max health, and even then a shot anywhere that's not a limb will still be an instant kill. While this may not sound like much, the damage multipliers on shots from sniper rifles are coded so that a player with the Stopping Power perk (which multiplies bullet damage by 1.4x) will deal 98 damage on a "bad" hit, like to a target's foot, barely letting them survive a single shot with the default 100 max health. Due to an oversight, attaching the ACOG scope to the M40A3 sniper rifle increases its base damage from 70 to 75.There is no downside to using the "Noob Tube," and you essentially get not one but two free kills after every spawn. Call of Duty 4: Modern Warfare has the grenade launcher: an attachment that can be used with any of the Assault Rifle-class weapons, is perfectly accurate, arcs over obstructions (which also handily lets it ignore the effects of cover), requires about ten seconds of practice to master, is an instant kill if you're anywhere near the impact, and you spawn with two rounds. The FG 42 in the original game was ridiculous, a selectable semi- or full-auto high-damage weapon with an extremely accurate scope, it was a true do-everything gun with no meaningful weaknesses whatsoever. Apart from the other broken scoped rifle, of course.CoD 1 also had the scoped Mosin-Nagant while every other scoped rifle had to reload rounds one at a time, due to a glitch the Mosin-Nagant used a stripper clip whether scoped or not, giving Soviet snipers a huge advantage in multiplayer.The Thompson was another contender, having a slightly lower mag capacity than the MP 40 and Sten in return for noticeably stronger per-shot power, able to kill in two hits later games toned down the damage slightly and have only ever featured it with 20-round magazines since, though with some games letting you unlock drum mags.Almost every later game tried to Nerf it somehow. The classic CoD Game Breaker is the PPSh-41 in the original, it had a huge 71-round magazine along with very friendly and predictable recoil and an excellent iron sight.Submachine guns in general have always been overpowered in the World War II-set Call of Duty games, but even in the first one a few stood out:.
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